RAIDER_Survivor/scripts/Items/Equipment.gd

23 lines
427 B
GDScript

class_name Equipment extends Node3D
var stats: EquipmentStats
func init_equipment(stats: EquipmentStats):
self.stats = stats;
func get_armor()-> int:
return stats.armor.value
func get_max_health()-> int:
return stats.max_health.value
func get_max_shield()-> int:
return stats.max_shield.value
func get_evement_speed()-> int:
return stats.movementSpeed.value
func get_damage()-> int:
return stats.damage.value