class_name Equipment extends Node3D var stats: EquipmentStats func init_equipment(stats: EquipmentStats): self.stats = stats; func get_armor()-> int: return stats.armor.value func get_max_health()-> int: return stats.max_health.value func get_max_shield()-> int: return stats.max_shield.value func get_evement_speed()-> int: return stats.movementSpeed.value func get_damage()-> int: return stats.damage.value