RAIDER_GameJam/turrettest.gd
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

19 lines
642 B
GDScript

extends Node3D
@onready var y_rotator: Node3D = $blockbench_export/Node/base/bearing
@onready var x_rotator: Node3D = $blockbench_export/Node/base/bearing/tilt
@export var target : Node3D
func _physics_process(delta: float) -> void:
if is_instance_valid(target):
var t_pos = target.global_position
var y_rot_pos = Vector3(t_pos.x, y_rotator.global_position.y, t_pos.z)
y_rotator.look_at(y_rot_pos)
x_rotator.look_at(t_pos)
x_rotator.rotation_degrees.x = clamp(x_rotator.rotation_degrees.x, -20, 60)
y_rotator.rotation_degrees.y = clamp(y_rotator.rotation_degrees.y, -180, 180)
func set_target(value: Node3D):
target = value