extends Node3D @onready var y_rotator: Node3D = $blockbench_export/Node/base/bearing @onready var x_rotator: Node3D = $blockbench_export/Node/base/bearing/tilt @export var target : Node3D func _physics_process(delta: float) -> void: if is_instance_valid(target): var t_pos = target.global_position var y_rot_pos = Vector3(t_pos.x, y_rotator.global_position.y, t_pos.z) y_rotator.look_at(y_rot_pos) x_rotator.look_at(t_pos) x_rotator.rotation_degrees.x = clamp(x_rotator.rotation_degrees.x, -20, 60) y_rotator.rotation_degrees.y = clamp(y_rotator.rotation_degrees.y, -180, 180) func set_target(value: Node3D): target = value