RAIDER_GameJam/player/weapons/minigun/minigun_projectile.tscn
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

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1.5 KiB
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[gd_scene load_steps=6 format=3 uid="uid://serk58t3v1t3"]
[ext_resource type="Script" path="res://components/projectile.gd" id="1_a3wmo"]
[ext_resource type="Script" path="res://components/projectile_mover_linear.gd" id="2_ruvri"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ulfb8"]
radius = 0.1
height = 0.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ql67j"]
albedo_color = Color(1, 1, 0.427451, 1)
emission_enabled = true
emission = Color(1, 1, 0, 1)
emission_energy_multiplier = 29.45
disable_receive_shadows = true
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3h1yl"]
material = SubResource("StandardMaterial3D_ql67j")
radius = 0.02
height = 0.9
[node name="MinigunProjectile" type="CharacterBody3D"]
collision_layer = 16
collision_mask = 33
motion_mode = 1
safe_margin = 0.01
script = ExtResource("1_a3wmo")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1.91069e-15, -4.37114e-08, 1, -1, -4.37114e-08, 0, 4.37114e-08, -1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CapsuleShape3D_ulfb8")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1.91069e-15, -4.37114e-08, 1, -1, -4.37114e-08, 0, 4.37114e-08, -1, -4.37114e-08, 0, 0, -0.5)
gi_mode = 0
mesh = SubResource("CapsuleMesh_3h1yl")
[node name="ProjectileMoverLinear" type="Node3D" parent="."]
script = ExtResource("2_ruvri")
speed = 50.0
[connection signal="collided" from="." to="CollisionShape3D" method="free"]
[connection signal="collided" from="." to="MeshInstance3D" method="free"]