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FGH_Studios/RAIDER_Survivor
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dbd4f668aa6c931c19923ef1dba5d7e904c59aa0
RAIDER_Survivor/swarm_engine
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Henrik Neumann dbd4f668aa first try with compute shading
2025-03-02 11:08:22 +01:00
..
collision_projection
add addons and swarm engine skeleton
2025-02-17 19:52:35 +01:00
flow_field_navigation
first try with compute shading
2025-03-02 11:08:22 +01:00
swarm_meshes
rename
2025-02-17 20:04:59 +01:00
swarm_spawner
remove bug and add spider - add advanced flow field debug vis
2025-02-23 19:13:40 +01:00
multi_mesh_instance_3d.gd
remove bug and add spider - add advanced flow field debug vis
2025-02-23 19:13:40 +01:00
swarm_engine_debug_level.gd
add bug mesh - colorize flowfield - very simple enemy - and first test with multimesh
2025-02-22 18:47:06 +01:00
swarm_engine_debug_level.tscn
add arrow debuging
2025-02-24 19:01:33 +01:00
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