extends Node3D class_name Mech var boots: Boots var arms: Arms var hydraulics: Hydraulics func init_mech(boots: Boots, arms: Arms, hydraulics: Hydraulics): self.boots = boots self.arms = arms self.hydraulics= hydraulics func get_max_health()-> int: return boots.get_max_health() +arms.get_max_health()+hydraulics.get_max_health() func get_armor()-> int: return boots.get_armor()+arms.get_armor()+hydraulics.get_armor() func get_max_shield()-> int: return boots.get_max_shield()+arms.get_max_shield()+hydraulics.get_max_shield() func get_damage()-> int: return boots.get_damage()+arms.get_damage()+hydraulics.get_damage() func get_movement_speed()-> int: return boots.get_evement_speed()+arms.get_evement_speed()+hydraulics.get_evement_speed()