extends MultiMeshInstance3D @export var speed = 5; @export var number: int = 100 func _ready() -> void: for x in range(number): for z in range(number): var index = z * number + x self.multimesh.set_instance_transform(index, Transform3D(Basis(), Vector3(x, 0.0, -z))) func _process(delta: float) -> void: for x in range(number): for z in range(number): var index = z * number + x var current_trans = self.multimesh.get_instance_transform(index) # Rotation um die Y-Achse (delta für gleichmäßige Drehung) var rotation_amount = deg_to_rad(10) * delta # 10 Grad pro Sekunde current_trans.basis = current_trans.basis.rotated(Vector3.UP, rotation_amount) self.multimesh.set_instance_transform(index, current_trans)