extends Node3D @onready var flow_field_navigation: FlowFieldNav = %FlowFieldNavigation @export var move_speed = 3 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: DebugDraw3D.draw_sphere(position, .5) var cell = flow_field_navigation.get_cell_from_pos(position) if cell.flow_direction.length() > 0.0: # Normalisierte Bewegung in Flow-Richtung var movement = cell.flow_direction.normalized() * move_speed * delta global_transform.origin += movement # Position aktualisierennormalized() * speed # Rotation: Gegner schaut in Bewegungsrichtung (XZ-Ebene) var target_rotation = Quaternion(Vector3.UP, atan2(-cell.flow_direction.x, -cell.flow_direction.z)) global_transform.basis = Basis(target_rotation)