extends Node3D class_name Mech var boots: Boots var arms: Arms var hydraulics: Hydraulics func init_mech(boots: Boots, arms: Arms, hydraulics: Hydraulics): self.boots = boots self.arms = arms self.hydraulics= hydraulics func get_max_health()-> int: return boots.equipment_stats.max_health.value+arms.equipment_stats.max_health.value+hydraulics.equipment_stats.max_health.value func get_armor()-> int: return boots.equipment_stats.armor.value+arms.equipment_stats.armor.value+hydraulics.equipment_stats.armor.value func get_shield()-> int: return boots.equipment_stats.shield.value+arms.equipment_stats.shield.value+hydraulics.equipment_stats.shield.value func get_damage()-> int: return boots.equipment_stats.damage.value+arms.equipment_stats.damage.value+hydraulics.equipment_stats.damage.value func get_movement_speed()-> int: return boots.equipment_stats.movementSpeed.value+arms.equipment_stats.movementSpeed.value+hydraulics.equipment_stats.movementSpeed.value