; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [addons] resources_spreadsheet_view/array_color_tint=100.0 resources_spreadsheet_view/color_rows=true resources_spreadsheet_view/array_min_width=128.0 resources_spreadsheet_view/resource_preview_size=32.0 resources_spreadsheet_view/clip_headers=false resources_spreadsheet_view/dupe_arrays=true resources_spreadsheet_view/context_menu_on_leftclick=false resources_spreadsheet_view/fold_docks=true resources_spreadsheet_view/resource_cell_label_mode=1 [application] config/name="RAIDER_Survivor" config/version="0.0.1" run/main_scene="res://scenes/debug_level.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.svg" [autoload] DebugUi="*res://scenes/debug_ui/debug_ui.tscn" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/vsync/vsync_mode=0 [editor_plugins] enabled=PackedStringArray("res://addons/godot_resource_groups/plugin.cfg", "res://addons/resources_spreadsheet_view/plugin.cfg") [godot_resource_groups] auto_rebuild=true [input] strafe_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) ] } strafe_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } move_back={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } move_front={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } turn_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } turn_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } show_debug_ui={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null) ] } [physics] 3d/physics_engine="JoltPhysics3D"