class_name PlayerCharacter extends Entity var mech: Mech func init_player_character(stats: EntityStats, mech: Mech): init_entity(stats) self.mech = mech; func get_max_health() -> int: return super() + mech.get_max_health() func get_armor() -> int: return super() + mech.get_armor() func get_max_Shield() -> int: return super() + mech.get_shield() func get_movement_speed() -> int: return super() + mech.get_movement_speed()