extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn()) DebugDraw2D.set_text("FPS", Engine.get_frames_per_second()) DebugDraw2D.set_text("delta", delta)