first version of enitites damageables weapons item and effects workflow
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scripts/resources/Stats/Effects/HitEffectsStat.gd
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13
scripts/resources/Stats/Effects/HitEffectsStat.gd
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extends Resource
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class_name HitEffectStat
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signal value_changed_signal(effects: Array[Effect])
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@export var _value: Array[Effect]
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var value: Array[Effect]:
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get:
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return _value
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set(new_value):
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value = new_value;
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value_changed_signal.emit(_value)
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