add debug example
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@@ -8,4 +8,14 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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var _time = Time.get_ticks_msec() / 1000.0
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var box_pos = Vector3(0, sin(_time * 4), 0)
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var line_begin = Vector3(-1, sin(_time * 4), 0)
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var line_end = Vector3(1, cos(_time * 4), 0)
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DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE * 2, Color.CORNFLOWER_BLUE)
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DebugDraw3D.draw_arrow(line_begin, line_end, Color(1, 1, 0))
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DebugDraw2D.set_text("Time", _time)
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DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
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DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
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DebugDraw2D.set_text("delta", delta)
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