add bug mesh - colorize flowfield - very simple enemy - and first test with multimesh

This commit is contained in:
2025-02-22 18:47:06 +01:00
parent 690940a6c3
commit b9c94eeed6
13 changed files with 408 additions and 35 deletions

View File

@@ -17,6 +17,9 @@ var not_dead := true
@export_multiline var death_message : Array[String]
#@onready var color_rect: ColorRect = $CanvasLayer/ColorRect
func _process(delta: float) -> void:
DebugDraw3D.draw_sphere(position, .5)
func handle_dying():
not_dead = false
#weapon_slot_2.queue_free()