add bug mesh - colorize flowfield - very simple enemy - and first test with multimesh
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@@ -17,6 +17,9 @@ var not_dead := true
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@export_multiline var death_message : Array[String]
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#@onready var color_rect: ColorRect = $CanvasLayer/ColorRect
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func _process(delta: float) -> void:
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DebugDraw3D.draw_sphere(position, .5)
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func handle_dying():
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not_dead = false
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#weapon_slot_2.queue_free()
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