Added SceneNode Loading
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3
scripts/resources/Character/Equipment/MechParts/Arms.gd
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scripts/resources/Character/Equipment/MechParts/Arms.gd
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extends MechPartResource
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class_name Arms
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scripts/resources/Character/Equipment/MechParts/Boots.gd
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scripts/resources/Character/Equipment/MechParts/Boots.gd
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extends MechPartResource
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class_name Boots
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extends MechPartResource
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class_name Hydraulics
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scripts/resources/Character/Equipment/MechParts/MechBase.gd
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scripts/resources/Character/Equipment/MechParts/MechBase.gd
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extends MechPartResource
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class_name MechBase
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@export var boots: Boots
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@export var arms: Arms
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@export var hydraulics: Hydraulics
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func get_stats()-> EquipmentStats:
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return boots.equipment_stats.combine(arms.equipment_stats).combine(hydraulics.equipment_stats)
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extends EquipmentResource
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class_name MechPartResource
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