Added SceneNode Loading
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17
scripts/resources/Character/Equipment/EquipmentResource.gd
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17
scripts/resources/Character/Equipment/EquipmentResource.gd
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extends Resource
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class_name EquipmentResource
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@export var name: String
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@export var equipment_stats: EquipmentStats
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@export var equipment_scene: PackedScene
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func instantiate(parent: Node3D)->Equipment:
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var equipment_instance = equipment_scene.instantiate() as Equipment
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equipment_instance.init_Equipment(equipment_stats)
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parent.add_child(equipment_instance)
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return equipment_instance
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func get_stats()-> EquipmentStats:
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return equipment_stats
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12
scripts/resources/Character/Equipment/EquipmentStats.gd
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12
scripts/resources/Character/Equipment/EquipmentStats.gd
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extends Resource
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class_name EquipmentStats
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@export var max_health: MaxHealth
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@export var armor: Armor
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@export var shield: Shield
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@export var movementSpeed: MovementSpeed
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@export var damage: Damage
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func combine (other: EquipmentStats)->EquipmentStats:
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return null
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3
scripts/resources/Character/Equipment/MechParts/Arms.gd
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3
scripts/resources/Character/Equipment/MechParts/Arms.gd
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extends MechPartResource
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class_name Arms
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3
scripts/resources/Character/Equipment/MechParts/Boots.gd
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3
scripts/resources/Character/Equipment/MechParts/Boots.gd
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extends MechPartResource
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class_name Boots
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extends MechPartResource
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class_name Hydraulics
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10
scripts/resources/Character/Equipment/MechParts/MechBase.gd
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10
scripts/resources/Character/Equipment/MechParts/MechBase.gd
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extends MechPartResource
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class_name MechBase
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@export var boots: Boots
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@export var arms: Arms
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@export var hydraulics: Hydraulics
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func get_stats()-> EquipmentStats:
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return boots.equipment_stats.combine(arms.equipment_stats).combine(hydraulics.equipment_stats)
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extends EquipmentResource
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class_name MechPartResource
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