tweak heightmap shader

This commit is contained in:
hzzzln 2025-02-17 21:06:39 +01:00
parent 6cdd817cad
commit 652d1bf757

View File

@ -28,12 +28,12 @@ color_ramp = SubResource("Gradient_q7eqs")
noise = SubResource("FastNoiseLite_wxpnj")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xewqc"]
render_priority = 0
render_priority = 1
shader = ExtResource("3_y3p5x")
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/point_size = null
shader_parameter/roughness = null
shader_parameter/uv1_blend_sharpness = null
shader_parameter/point_size = 0.0
shader_parameter/roughness = 0.0
shader_parameter/uv1_blend_sharpness = 1.0
shader_parameter/uv1_scale = Vector3(0.1, 0.1, 0.1)
shader_parameter/uv1_offset = null
shader_parameter/uv2_scale = Vector3(0.1, 0.1, 0.1)