wip Components/Customizable

This commit is contained in:
Strieglitz
2025-02-17 23:40:58 +01:00
parent 652d1bf757
commit 5c88f4ed48
23 changed files with 202 additions and 4 deletions

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extends Resource
class_name Character
@export var stats: CharacterStats

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extends Resource
class_name CharacterStats
@export var max_health: MaxHealth
@export var health: Health
@export var armor: Armor
@export var shield: Shield
@export var movementSpeed: MovementSpeed

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extends Character
@export var mech: MechBase

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extends Resource
class_name Effect
func apply_effect (character: Character)-> void:
assert(false)

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extends Effect
func apply_effect (character: Character)-> void:
character.stats.health.value = character.stats.max_health.value

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extends Resource
class_name EquipmentStats
@export var max_health: MaxHealth
@export var armor: Armor
@export var shield: Shield
@export var movementSpeed: MovementSpeed
@export var damage: Damage

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extends MechPart
class_name Arms

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extends MechPart
class_name Boots

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extends MechPart
class_name Hydraulics

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extends MechPart
class_name MechBase
@export var boots: Boots
@export var arms: Arms
@export var hydraulics: Hydraulics

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extends Resource
class_name MechPart
@export var name: String
@export var stats: EquipmentStats

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extends Resource
class_name Armor
signal value_changed_signal(currentArmor: int)
@export var _value: int
var value: int:
get:
return _value
set(new_value):
value = new_value;
value_changed_signal.emit(_value)

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extends Resource
class_name Damage
signal value_changed_signal(currentDamage: int)
@export var _value: int
var value: int:
get:
return _value
set(new_value):
value = new_value;
value_changed_signal.emit(_value)

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extends Resource
class_name Health
signal value_changed_signal(currentHealth: int)
@export var _value: int
var value: int:
get:
return _value
set(new_value):
value = new_value;
value_changed_signal.emit(_value)

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extends Resource
class_name MaxHealth
signal value_changed_signal(currentMaxHealth: int)
@export var _value: int
var value: int:
get:
return _value
set(new_value):
value = new_value;
value_changed_signal.emit(_value)

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extends Resource
class_name MovementSpeed
signal value_changed_signal(currentMovementSpeed: int)
@export var _value: int
var value: int:
get:
return _value
set(new_value):
value = new_value;
value_changed_signal.emit(_value)

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extends Resource
class_name Shield
signal value_changed_signal(currentShield: int)
@export var _value: int
var value: int:
get:
return _value
set(new_value):
value = new_value;
value_changed_signal.emit(_value)

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extends Resource
class_name Weapon
@export var name: String

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extends Resource
class_name WeaponStats
@export var damage: Damage