RAIDER_GameJam/shader_compiler.gd
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

20 lines
588 B
GDScript

extends Node3D
@onready var label: Label = $ColorRect/Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
AudioServer.set_bus_volume_db(0,-80)
get_tree().create_timer(3).timeout.connect(foo)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func foo():
get_tree().create_tween().tween_property(label, "modulate", Color.TRANSPARENT, 1)
await get_tree().create_timer(1).timeout
AudioServer.set_bus_volume_db(0,0)
get_tree().change_scene_to_file("res://mainmenu.tscn")