RAIDER_GameJam/enemies/roomba/roomba_projectile.tscn
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

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[gd_scene load_steps=10 format=3 uid="uid://cebi3xpcvhuox"]
[ext_resource type="Texture2D" uid="uid://dyrknr7owcj2l" path="res://enemies/roomba/circle_05.png" id="1_571d5"]
[ext_resource type="Script" path="res://components/projectile.gd" id="1_bah41"]
[ext_resource type="Script" path="res://components/projectile_mover_linear.gd" id="2_p2jl6"]
[sub_resource type="SphereShape3D" id="SphereShape3D_3m1f0"]
radius = 0.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ojfae"]
transparency = 1
blend_mode = 1
shading_mode = 0
albedo_texture = ExtResource("1_571d5")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_03rak"]
material = SubResource("StandardMaterial3D_ojfae")
size = Vector2(0.5, 0.5)
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_4ol4i"]
load_path = "res://.godot/imported/circle_05.png-642a93c66b1ec1ba5a1a752e418d94e7.s3tc.ctex"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4scl6"]
transparency = 1
blend_mode = 1
shading_mode = 0
albedo_color = Color(1, 0.443137, 0, 1)
albedo_texture = SubResource("CompressedTexture2D_4ol4i")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_8mxox"]
material = SubResource("StandardMaterial3D_4scl6")
size = Vector2(0.5, 0.5)
[node name="RoombaProjectile" type="CharacterBody3D"]
collision_layer = 64
collision_mask = 9
script = ExtResource("1_bah41")
lifetime = 3.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_3m1f0")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("QuadMesh_03rak")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
mesh = SubResource("QuadMesh_8mxox")
[node name="ProjectileMoverLinear" type="Node3D" parent="."]
script = ExtResource("2_p2jl6")
speed = 15.0
[connection signal="collided" from="." to="CollisionShape3D" method="queue_free"]
[connection signal="collided" from="." to="MeshInstance3D" method="queue_free"]
[connection signal="collided" from="." to="MeshInstance3D2" method="queue_free"]