RAIDER_GameJam/effects/explosion.tscn.bak
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

121 lines
3.9 KiB
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[gd_scene load_steps=17 format=3 uid="uid://5q0aw58r81vp"]
[ext_resource type="Texture2D" uid="uid://dg28fd1gyn80b" path="res://effects/flare_01.png" id="1_pbfcp"]
[sub_resource type="Curve" id="Curve_jmhc0"]
max_value = 2.0
_data = [Vector2(0.00397878, 0), 0.0, 0.0, 0, 0, Vector2(0.212202, 1.77182), 0.0, 0.0, 0, 0, Vector2(0.411141, 1.73482), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_4iamg"]
curve = SubResource("Curve_jmhc0")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rwstt"]
direction = Vector3(0, 1, 0)
initial_velocity_min = 3.0
initial_velocity_max = 3.0
gravity = Vector3(0, 0, 0)
damping_min = 2.189
damping_max = 2.189
scale_curve = SubResource("CurveTexture_4iamg")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_284k0"]
shading_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(1, 0.627451, 0.152941, 0.737255)
emission = Color(1, 1, 1, 1)
emission_energy_multiplier = 14.52
[sub_resource type="SphereMesh" id="SphereMesh_py84f"]
material = SubResource("StandardMaterial3D_284k0")
radial_segments = 8
rings = 4
[sub_resource type="Curve" id="Curve_vev3p"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_kom26"]
curve = SubResource("Curve_vev3p")
[sub_resource type="Curve" id="Curve_dnohh"]
max_value = 2.0
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.129973, 1.67932), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_e8dot"]
curve = SubResource("Curve_dnohh")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cdl35"]
direction = Vector3(0, 1, 0)
spread = 80.0
initial_velocity_min = 2.0
initial_velocity_max = 2.0
gravity = Vector3(0, 3, 0)
scale_curve = SubResource("CurveTexture_e8dot")
alpha_curve = SubResource("CurveTexture_kom26")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eobj7"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_color = Color(0.286275, 0.286275, 0.286275, 0.639216)
[sub_resource type="SphereMesh" id="SphereMesh_3m6v6"]
material = SubResource("StandardMaterial3D_eobj7")
radial_segments = 8
rings = 4
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xnx2l"]
particle_flag_align_y = true
angle_min = -360.0
angle_max = 360.0
direction = Vector3(0, 1, 0)
initial_velocity_min = 5.0
initial_velocity_max = 5.0
gravity = Vector3(0, -5, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m640o"]
transparency = 1
blend_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(1, 0.784318, 0.564951, 1)
albedo_texture = ExtResource("1_pbfcp")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_ixem5"]
material = SubResource("StandardMaterial3D_m640o")
[node name="Explosion" type="Node3D"]
[node name="Fire" type="GPUParticles3D" parent="."]
emitting = false
lifetime = 0.5
one_shot = true
explosiveness = 0.9
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_rwstt")
draw_pass_1 = SubResource("SphereMesh_py84f")
[node name="Smoke" type="GPUParticles3D" parent="."]
emitting = false
amount = 4
one_shot = true
explosiveness = 0.9
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_cdl35")
draw_pass_1 = SubResource("SphereMesh_3m6v6")
[node name="Debris" type="GPUParticles3D" parent="."]
emitting = false
lifetime = 0.5
one_shot = true
explosiveness = 0.9
process_material = SubResource("ParticleProcessMaterial_xnx2l")
draw_pass_1 = SubResource("QuadMesh_ixem5")
[connection signal="ready" from="." to="Fire" method="restart"]
[connection signal="ready" from="." to="Smoke" method="restart"]
[connection signal="ready" from="." to="Debris" method="restart"]
[connection signal="finished" from="Smoke" to="." method="free"]