RAIDER_GameJam/player/pickup/missile_pickup.tscn
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

127 lines
3.9 KiB
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[gd_scene load_steps=11 format=3 uid="uid://b84kb2tvtcvvs"]
[ext_resource type="PackedScene" uid="uid://bqay3fxs1k6sp" path="res://player/weapons/missile/missile.gltf" id="1_252rl"]
[ext_resource type="Script" path="res://player/pickup/weapon_pickup.gd" id="1_lfmny"]
[ext_resource type="AudioStream" uid="uid://bo224qk0te7h3" path="res://player/pickup/reload.ogg" id="3_6gai8"]
[sub_resource type="SphereShape3D" id="SphereShape3D_hyxwk"]
radius = 1.0
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_2b65r"]
load_path = "res://.godot/imported/light_01.png-043e946f6df880e55d2a4615e19b1007.s3tc.ctex"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_65ex1"]
transparency = 1
blend_mode = 1
shading_mode = 0
albedo_color = Color(1, 0.435294, 0.0313726, 1)
albedo_texture = SubResource("CompressedTexture2D_2b65r")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_6n3gu"]
material = SubResource("StandardMaterial3D_65ex1")
size = Vector2(3, 3)
[sub_resource type="Animation" id="Animation_unsla"]
length = 0.001
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Node3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Node3D:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_gajwr"]
resource_name = "idle"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Node3D:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Node3D:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 3.14159, 0), Vector3(0, 6.28319, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ah1ey"]
_data = {
"RESET": SubResource("Animation_unsla"),
"idle": SubResource("Animation_gajwr")
}
[node name="MissilePickup" type="Area3D"]
collision_layer = 256
collision_mask = 0
script = ExtResource("1_lfmny")
signal_name = "missile"
value = 15
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_hyxwk")
[node name="Node3D" type="Node3D" parent="."]
[node name="blockbench_export" parent="Node3D" instance=ExtResource("1_252rl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 0, 0)
[node name="blockbench_export3" parent="Node3D" instance=ExtResource("1_252rl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
[node name="blockbench_export2" parent="Node3D" instance=ExtResource("1_252rl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 0, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D"]
transform = Transform3D(1, 0, 7.45058e-09, 0, 1, 0, -7.45058e-09, 0, 1, 0, 0, 0)
mesh = SubResource("QuadMesh_6n3gu")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Node3D"]
transform = Transform3D(1, 0, 7.45058e-09, 0, 1, 0, -7.45058e-09, 0, 1, 0, 0, 0)
mesh = SubResource("QuadMesh_6n3gu")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ah1ey")
}
autoplay = "idle"
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_6gai8")
max_polyphony = 2
bus = &"SFX"