RAIDER_GameJam/player/pickup/health_pickup.tscn
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

103 lines
3.1 KiB
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[gd_scene load_steps=10 format=3 uid="uid://c6uobc6kd3v0t"]
[ext_resource type="PackedScene" uid="uid://btimsrtpykehv" path="res://player/pickup/HealthPickup.gltf" id="1_8xcsi"]
[ext_resource type="Script" path="res://player/pickup/health_pickup.gd" id="1_ip3u3"]
[ext_resource type="Texture2D" uid="uid://byda217s5cq8v" path="res://effects/light_01.png" id="2_2ivc6"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sj4ns"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.623529, 1, 1, 1)
albedo_texture = ExtResource("2_2ivc6")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_icasn"]
material = SubResource("StandardMaterial3D_sj4ns")
size = Vector2(3, 3)
[sub_resource type="SphereShape3D" id="SphereShape3D_2mnc6"]
radius = 1.0
[sub_resource type="Animation" id="Animation_6bb8s"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("blockbench_export:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("blockbench_export:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
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"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_s83ec"]
resource_name = "idle"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("blockbench_export:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("blockbench_export:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -3.14159, 0), Vector3(0, -6.28319, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mb1pw"]
_data = {
"RESET": SubResource("Animation_6bb8s"),
"idle": SubResource("Animation_s83ec")
}
[node name="HealthPickup" type="Area3D"]
collision_layer = 128
collision_mask = 0
script = ExtResource("1_ip3u3")
[node name="blockbench_export" parent="." instance=ExtResource("1_8xcsi")]
[node name="MeshInstance3D" type="MeshInstance3D" parent="blockbench_export"]
transform = Transform3D(1, 0, 7.45058e-09, 0, 1, 0, -7.45058e-09, 0, 1, 0, 0, 0)
mesh = SubResource("QuadMesh_icasn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("SphereShape3D_2mnc6")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_mb1pw")
}
autoplay = "idle"