RAIDER_GameJam/enemies/turret/plasma_projectile.tscn
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

158 lines
5.1 KiB
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[ext_resource type="Script" path="res://components/projectile.gd" id="1_oxlg3"]
[ext_resource type="Script" path="res://components/projectile_mover_linear.gd" id="1_wakmi"]
[ext_resource type="PackedScene" uid="uid://bn8pvmo4pf52t" path="res://enemies/turret/Plasma_explosion.tscn" id="2_m6ryp"]
[ext_resource type="Texture2D" uid="uid://dg28fd1gyn80b" path="res://effects/flare_01.png" id="3_myjsa"]
[sub_resource type="SphereShape3D" id="SphereShape3D_l4npu"]
radius = 0.1
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load_path = "res://.godot/imported/light_01.png-043e946f6df880e55d2a4615e19b1007.s3tc.ctex"
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transparency = 1
shading_mode = 0
albedo_texture = SubResource("CompressedTexture2D_30vvv")
billboard_mode = 1
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material = SubResource("StandardMaterial3D_rnbhs")
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load_path = "res://.godot/imported/light_01.png-043e946f6df880e55d2a4615e19b1007.s3tc.ctex"
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transparency = 1
shading_mode = 0
albedo_color = Color(0, 1, 1, 1)
albedo_texture = SubResource("CompressedTexture2D_8hau8")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_rfbef"]
material = SubResource("StandardMaterial3D_8m8ga")
[sub_resource type="Animation" id="Animation_1ejtb"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D:mesh:size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D/MeshInstance3D2:mesh:size")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_eeyvp"]
resource_name = "glow"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D:mesh:size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(0.5, 0.5)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D/MeshInstance3D2:mesh:size")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(0.5, 0.5)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lu8c1"]
_data = {
"RESET": SubResource("Animation_1ejtb"),
"glow": SubResource("Animation_eeyvp")
}
[sub_resource type="Gradient" id="Gradient_od0rb"]
colors = PackedColorArray(0.505882, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_h0x7y"]
gradient = SubResource("Gradient_od0rb")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rnpni"]
emission_shape = 1
emission_sphere_radius = 0.3
gravity = Vector3(0, 1, 0)
color_ramp = SubResource("GradientTexture1D_h0x7y")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_h0omr"]
transparency = 1
blend_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("3_myjsa")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_2084w"]
material = SubResource("StandardMaterial3D_h0omr")
[node name="PlasmaProjectile" type="CharacterBody3D"]
collision_layer = 64
collision_mask = 9
script = ExtResource("1_oxlg3")
damage = 100.0
collsion_scene = ExtResource("2_m6ryp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_l4npu")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("QuadMesh_6dujq")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
mesh = SubResource("QuadMesh_rfbef")
skeleton = NodePath("../..")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_lu8c1")
}
autoplay = "glow"
speed_scale = 3.0
[node name="ProjectileMoverLinear" type="Node3D" parent="."]
script = ExtResource("1_wakmi")
speed = 15.0
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
amount = 16
process_material = SubResource("ParticleProcessMaterial_rnpni")
draw_pass_1 = SubResource("QuadMesh_2084w")
[connection signal="collided" from="." to="ProjectileMoverLinear" method="queue_free"]
[connection signal="collided" from="." to="CollisionShape3D" method="set_disabled" binds= [true]]
[connection signal="collided" from="." to="MeshInstance3D" method="set_visible" binds= [false]]
[connection signal="collided" from="." to="GPUParticles3D" method="set_emitting" binds= [false]]