RAIDER_GameJam/components/projectile_mover_linear.gd
Felix Kaiser 3f62e5e31d blergh
2025-02-17 16:46:19 +01:00

13 lines
276 B
GDScript

extends Node3D
@export var speed : float = 100
func _physics_process(delta: float) -> void:
var velocity = speed * -get_parent().transform.basis.z
get_parent().velocity = velocity
if get_parent().move_and_slide():
get_parent().projectile_collision()
queue_free()