extends TextureButton @onready var color_rect: ColorRect = $"../ColorRect" # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_pressed() -> void: get_tree().create_tween().tween_property(color_rect, "color", Color.BLACK, 1) await get_tree().create_timer(1).timeout get_tree().change_scene_to_file("res://level/level_2.tscn")