[gd_scene load_steps=10 format=3 uid="uid://c6uobc6kd3v0t"] [ext_resource type="PackedScene" uid="uid://btimsrtpykehv" path="res://player/pickup/HealthPickup.gltf" id="1_8xcsi"] [ext_resource type="Script" path="res://player/pickup/health_pickup.gd" id="1_ip3u3"] [ext_resource type="Texture2D" uid="uid://byda217s5cq8v" path="res://effects/light_01.png" id="2_2ivc6"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sj4ns"] transparency = 1 shading_mode = 0 albedo_color = Color(0.623529, 1, 1, 1) albedo_texture = ExtResource("2_2ivc6") billboard_mode = 1 [sub_resource type="QuadMesh" id="QuadMesh_icasn"] material = SubResource("StandardMaterial3D_sj4ns") size = Vector2(3, 3) [sub_resource type="SphereShape3D" id="SphereShape3D_2mnc6"] radius = 1.0 [sub_resource type="Animation" id="Animation_6bb8s"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("blockbench_export:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("blockbench_export:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_s83ec"] resource_name = "idle" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("blockbench_export:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1, 2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("blockbench_export:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1, 2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, -3.14159, 0), Vector3(0, -6.28319, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_mb1pw"] _data = { "RESET": SubResource("Animation_6bb8s"), "idle": SubResource("Animation_s83ec") } [node name="HealthPickup" type="Area3D"] collision_layer = 128 collision_mask = 0 script = ExtResource("1_ip3u3") [node name="blockbench_export" parent="." instance=ExtResource("1_8xcsi")] [node name="MeshInstance3D" type="MeshInstance3D" parent="blockbench_export"] transform = Transform3D(1, 0, 7.45058e-09, 0, 1, 0, -7.45058e-09, 0, 1, 0, 0, 0) mesh = SubResource("QuadMesh_icasn") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("SphereShape3D_2mnc6") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_mb1pw") } autoplay = "idle"