extends Node3D @onready var policerobot: CharacterBody3D = $policerobot @onready var pelvis: Node3D = $policerobot/Node/base/pelvis # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: policerobot.rotation.y += delta pelvis.rotation.y -= delta