extends CharacterBody3D func _on_healthcomponent_start_dying() -> void: $blockbench_export.visible = false $CollisionShape3D.queue_free() $EnemyHitBox.queue_free() $Healthcomponent.queue_free() get_tree().create_timer(3).timeout.connect(queue_free) $AudioStreamPlayer3D.play() $EnemyWeaponSlot.queue_free()