[remap] importer="texture" type="CompressedTexture2D" uid="uid://c2blxg2oh7wsx" path="res://.godot/imported/armorbar.png-9445f70843e08e2d4c34cdf146fef06c.ctex" metadata={ "vram_texture": false } [deps] source_file="res://ui/armorbar.png" dest_files=["res://.godot/imported/armorbar.png-9445f70843e08e2d4c34cdf146fef06c.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1