; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Raider" run/main_scene="res://shader_compiler.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") config/icon="res://icon.svg" [autoload] HudSignalBus="*res://Globals/HudSignalBus.gd" Crt="*res://crt.tscn" [display] window/size/viewport_width=1280 window/size/viewport_height=960 window/stretch/mode="viewport" window/stretch/scale=2.0 [editor] movie_writer/movie_file="C:/Users/Felix/Godot/test.avi" [input] move_front={ "deadzone": 0.5, "events": 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[Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":false,"script":null) ] } shoot2={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":false,"script":null) ] } shoot3={ "deadzone": 0.5, 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