extends CanvasLayer func _process(delta: float) -> void: if Input.is_action_just_pressed("pause"): visible = true get_tree().paused = true func _on_resume_button_pressed() -> void: visible = false get_tree().paused = false func _on_main_menu_button_pressed() -> void: get_tree().paused = false get_tree().change_scene_to_file("res://mainmenu.tscn") func _on_music_slider_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(2, value) if value == -40: AudioServer.set_bus_mute(2, true) else: AudioServer.set_bus_mute(2, false) func _on_sfx_slider_2_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(1, value) if value == -40: AudioServer.set_bus_mute(1, true) else: AudioServer.set_bus_mute(1, false)